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Nintendo Switch 2 Experience: What is Nintendo cooking here?

Writer: D2K PrimeD2K Prime





When Nintendo announced during it's Switch 2 reveal trailer that it would be conducting a Nintendo Switch 2 Experience later on in the month of April, it didn't really register to me. It seemed like par for the course. Of course they would want to show off their new hardware. However, the more I think about it, the more it feels puzzling to me. The first thing that is puzzling to me is the scale of this event. This Nintendo Switch 2 Experience will take place in several cities in different countries all over the world. That is a LOT of money to invest in a hands-on experience. Nintendo certainly has the money mind you, I'm just saying that this is no small undertaking. The next thing that is puzzling to me is why is there a need for this in the first place? If the Nintendo Switch 2 is just what we saw in the teaser-trailer and nothing more, why would this be necessary? It's a larger, and more powerful Switch. Nothing really new here. Now, we could examine a few things that were heavily implied but not confirmed by Nintendo in that teaser-trailer. It has been suggested in patent-filings that Nintendo may be moving to Hall effect thumb sticks for the Switch 2 which uses magnets and electricity to greatly improve functionality and minimize stick-drift which was and still is an issue with the Nintendo Switch. It has also been confirmed at this point that the Joy-Cons will now have optical mouse functionality. It has also been confirmed that the reasoning for the extra USB-C port on the "top" of the unit is there so that the orientation can be spun 180° clockwise or counterclockwise and retain aesthetic functionality. These are all very interesting additions and will prove to be very useful, but I ask the question. Does Nintendo really need to do such a large-scale event just to allow a select few people to get a hands-on experience to these things? I remember attending the Wii U Experience way back in 2012. That made sense to me, because the Wii U GamePad was a major change in gameplay from just the motion-control for the Wii. Following all the unnecessary confusion of the reveal of the Wii U, Nintendo had to explain why the Wii U was different than the Wii, and why consumers should want to invest in it. Nintendo had a similar event in 2017 for the Switch. The reason is self-explanatory. I don't know if what we have seen and what has been confirmed to be part of the device really is worth all this bru-ha-ha. It seems like Nintendo has more to show us. A LOT more. In an recent interview, Nintendo President, Shuntaro Furukawa was asked on his impressions of the reactions by fans and media of the Switch 2 regarding the teaser-trailer and he basically said that we are NOT going to respond to the reaction of the device until the FULL reveal has taken place on April 2nd, 2025. That is very interesting. What I take from that is there is something about this device that we have not seen yet that is out of the ordinary that may cause a stir. There are lots of things that can be. It could be the DLSS functionality. That in and off itself I don't feel needs a huge event to show off. The benefits from that can be easily shown in the 4-2-25 Nintendo Direct. HOWEVER... It has been suggested that there will be some type of real-time control over DLSS in handheld-mode to where the end-user can choose between performance versus battery life (it could be what that mysterious extra button is for.) That DOES make sense for a hands-on event. It could be that there may be dual-screen functionality of some kind. If you already have a Switch, perhaps there will be a way to use that as a second-screen. This goes along with several patents that have been filed by Nintendo showcasing such functionality. This also makes sense to show off at a hands-on event.


There also is a possibility that the Switch 2 will have some type of VR functionality. There numerous patents Nintendo has filed that refer to something called the "Virtual Camera." Many of these patents are for the VR functionality itself, while other patents for non-related subjects talk about the Virtual Camera in the background as a matter-of-fact thing the same way it would for CPU, RAM, thumb stick, accelerometer, etc. This most definitely would need a hands-on event. I guess we won't have long to wait to find out.

 
 
 

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